AI Insights · Timothy · July 2022
Top 5 3D Anime Games Performance in Ecuador, Q2 2022
Discover the performance trends of the top 5 3D anime games on a unified platform in Ecuador for Q2 2022, including downloads, revenue, and active user data.
In the second quarter of 2022, the top 5 3D anime games in Ecuador on a unified platform exhibited varied performance metrics in terms of downloads, revenue, and active users. Here’s a closer look at the trends for each app, based on data from Sensor Tower.
Genshin Impact from COGNOSPHERE PTE. LTD. showed a dynamic trend in weekly revenue, peaking at approximately $3.9K at the end of March and fluctuating throughout the quarter, ending with around $1.7K in the last week of June. Weekly downloads remained relatively stable, hovering between 2.1K and 2.7K. The app maintained a steady number of weekly active users, starting at 30.2K and ending with 30.4K.
The King of Fighters ALLSTAR by Netmarble Corporation experienced a decline in weekly revenue, starting at $401 and tapering off to $89 by the end of June. Weekly downloads saw a peak in late April with 2.1K and a subsequent decline, closing the quarter at 1.3K. Active users showed a similar trend, starting at 2K and peaking at 2.7K in early May before dropping to 1.9K by the end of the quarter.
Ni no Kuni: Cross Worlds, also from Netmarble Corporation, had its highest weekly downloads during its launch week with 7.6K, but this number quickly decreased to 1.1K by the end of June. Revenue followed a downward trend, starting at $198 in the launch week and ending at $30. The app's active users also declined from 5.7K to 2.6K over the quarter.
High School Simulator 2018 by tomoya sugikami maintained consistent weekly downloads, peaking at 1.9K in mid-April and ending the quarter at 1.3K. The number of active users showed some fluctuation, starting at 4.4K, peaking at 5.4K in mid-April, and concluding at around 4K.
ONE PIECE Bounty Rush from Bandai Namco Entertainment Inc. saw a stable trend in weekly downloads, ranging between 913 and 1.6K, with a slight peak in early May. Weekly revenue remained relatively low, starting at $239 and ending at $193. Active users displayed a gradual increase, starting at 3.6K and rising to 4.4K by the end of June.
For more detailed insights and analysis, visit Sensor Tower.